Jun 18, 2008, 07:19 PM // 19:19
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#21
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Frost Gate Guardian
Join Date: Jun 2006
Location: Plymouth Uk
Guild: Imperium Legionis
Profession: E/Me
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Quote:
Originally Posted by Richardt
Stop me if I'm wrong, but weren't some of those skill changes already implemented in last weeks update?
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To all of these types of posts. The original skill change stuff is still there otherwise the 'added' developer commentary would have been quite useless.
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Jun 18, 2008, 07:20 PM // 19:20
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#22
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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This is Anet's "response" to Avarre's thread from earlier. Let this be a lesson to those who say that rants achieve nothing.
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Jun 18, 2008, 07:24 PM // 19:24
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#23
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Esan
This is Anet's "response" to Avarre's thread from earlier. Let this be a lesson to those who say that rants achieve nothing.
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As someone who very much agrees with Avarre, I appreciate these notes. I may disagree with a lot of what they're doing, but it's nice to know that they know what the problems are, even if they're not properly fixing them.
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Jun 18, 2008, 07:24 PM // 19:24
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#24
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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I don't think skills should me changed in PvE, however in PvP? Why do people change or care what skills are powerful or not? It's not like were PvPing with others.
I understand PvP some skills are so powerful you don't stand a chance and you would want PvP skills balanced.
I don't see the need or the point of nerfing skills in PvE, maybe I am missing something? Is it pugs? Most people dont like their pings? or whatever reason behind it.
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Jun 18, 2008, 07:32 PM // 19:32
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#25
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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From what I read in that opening paragraph:
'We are considering doing something about SF because its f'ing ridiculous but since some people love Ursan we aren't considering any changes at the moment.'
I would of prefered they said something about a change to ursan but a SF nerf is more important at the moment.
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Jun 18, 2008, 07:34 PM // 19:34
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#26
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Hall Hero
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Quote:
Originally Posted by Dr Strangelove
As someone who very much agrees with Avarre, I appreciate these notes. I may disagree with a lot of what they're doing, but it's nice to know that they know what the problems are, even if they're not properly fixing them.
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Hell yes. Being heard and noticed is always the first step.
I just want to give a thank you to Regina: It's good to see someone voicing our concerns!
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Jun 18, 2008, 07:35 PM // 19:35
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#27
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Again, why do people want to change PvE skills? Whats the point?
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Jun 18, 2008, 07:35 PM // 19:35
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#28
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Furnace Stoker
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Yes true, I'm happy for that. It's just the explanations are ridiculous.
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Jun 18, 2008, 07:50 PM // 19:50
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#29
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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"We're looking into it. But we don't plan on changing anything. So to make it look like we care, we'll tell you we're looking into it."
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Jun 18, 2008, 07:51 PM // 19:51
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#30
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Abedeus
So, could someone just cut out the not needed things and say WHAT was changed?
Lol, maybe I'm stupid, but I made sin just for A/E farms and I WANT HIM NERFED. Nerf that crap to hell. That's not normal that I can solo any boss in factions/nightfall/proph and many non-boss foes in all campaigns, UW, FoW and DoA with bonder. NOT NORMAL.
Oh, and using 1 hand, without any effort. Imo make it so glyph recharges 0....4 skills, so at high levels it recharges more, but it can recharge 1 spell from 5-6. At least.
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It won't Happen the QQers/people that want to skill to be Nerf just so they can Laugh is a small PERCENTAGE......plus we just have haters out there because there class is being left in dust and can't farm half the places SF can, Shadow form will remain as it is........it's only good for Farming, I would never use SF for regular PvE, I have ran into enemies that strip it off.
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Jun 18, 2008, 07:57 PM // 19:57
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#31
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by lyra_song
"We're looking into it. But we don't plan on changing anything. So to make it look like we care, we'll tell you we're looking into it."
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To be fair, at this point they're screwed no matter what they do. Since they left it alone for so long, the vast majority of PvErs now use it for damn near everything. Since it's a grind based title, all those thousands of bears had to endlessly grind out the title, and will be awfully angry if all that time was for naught.
On the other hand, the corpse of PvE doesn't start smelling better if you let it continue to rot.
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Jun 18, 2008, 07:58 PM // 19:58
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#32
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I hope they leave SF. I just dusted off my old assasin and am planning to give it a try at farming some much needed cash. I could care less if it "ruins the economy". People will just find something else to use for trade, like Zkeys or something. I think SF makes farming a less exclusive club to try out. As a casual player (read: about 5 hours a week or less) it would be nice to be able to farm ectos for a pair of chaos gloves for myself rather than spending thousands on ectos from others.
Meh. just my opinion. Oh, and they can leave Ursan alone too.
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Jun 18, 2008, 07:59 PM // 19:59
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#33
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by Snorph
Again, why do people want to change PvE skills? Whats the point?
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Bragging rights, some people who took advantage of over powered skills or an exploit have achieved what they wanted and don‘t want others to get it as easy as they did. While some really would like to have seen balance.
Ecto’s prices fell to way before SF, there is LS then HM then ursan to thank for that. It would have been nice to see these things addressed way before now. Nerfing them now with out some kind of penalty for the abuse is rather pointless. Why penalize new players and casual players for lack of change now.
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Jun 18, 2008, 07:59 PM // 19:59
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#34
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Krytan Explorer
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All I saw was lots of 'we know skill x is a problem, but we didn't change it'. Or 'we know skill x is a problem, so we changed skill y'.
I love the necromancer part. Like necros are ever going to get close in power to physical damage. And if they do, it won't be because of Suffering for sure. I also like the "we give more options to eles not using a good skillbar." Why would you run Lightning Touch when there are skills in the water line being far more effective? The monk part is fun too. "with no recharge they were too easy to reapply." And with 15 seconds recharge they aren't? You only need to keep it on 2 people after all. And with the enchantremoval on such long recharges, it doesn't matter anyway. The warrior part about swords doesn't make much sense either. Maybe swords aren't used because all other weapons are just better? And if I'm going to use Charge it will be on a paragon, not on a warrior for sure.
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Jun 18, 2008, 07:59 PM // 19:59
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#35
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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The Dev Update for the HoM was pushed back for this....
I can say i'm alittle disappointed. I was excepting a update about nerfs to shadowform or ursan, not a rational for last weeks update what most people understood y things were nerfed.
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Jun 18, 2008, 08:02 PM // 20:02
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#36
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Similarly, we know that the powerful Ursan Blessing is always the subject of much discussion. Some players feel it makes the game too easy while others think it is fun. We have not chosen to make any changes to Ursan Blessing at this time, but we will consider the matter as we move forward
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That will really be the "Coup de Grâce " for GW.
Wonder how the game will be with only 1/10 of the current player base left?
The rest seams like reasonable changes.
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Jun 18, 2008, 08:05 PM // 20:05
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#37
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
but we are still evaluating the high efficiency of Shadow Form farming builds. We will continue to monitor this issue and may make adjustments in the near future
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Hopefully nothing that will completely ruin the viability of SF farming. I'd like to see something passive in with the skill, so that SF isn't this end-all farming skill, but is still viable.
Like severe movement restrictions, cast time increase, skill disabling, ect. not necessarily all of them though.
And adding counters to elite areas wouldn't be too difficult. [Signet of Humility] FTW
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Jun 18, 2008, 08:09 PM // 20:09
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#38
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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I agree, I think the skills in terms of PvE should be left alone. I know old time players may feel it's unfair, however thats life. Example, Unsarn wasn't added until EOTN was released.
I do strongly feel that PvP skills should be balanced because your playing actual players and why not make it fair.
A/E shouldn't be nerfed, because it's again PvE, why do people care about how some people farm? The community needs it, the ectos and what not.
It's like this I think in every MMROPG. I suggest Anet leave the PvE skills alone and keep the PvP skills balanced.
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Jun 18, 2008, 08:19 PM // 20:19
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#39
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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I'm glad they took the time to do this. At least this shows us that they know what the community's worries are.
Now to hope they'll actually do something about it one day..
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Jun 18, 2008, 08:33 PM // 20:33
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#40
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Snorph
Again, why do people want to change PvE skills? Whats the point?
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Some people are more jealous than others. The people who choose not to take the time to come up with decent builds or ideas complain because thinking hurts.
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